Black Viper is great for a dex-based single weapon type. Dwarven cleric used Bear's Claw for the most part. My ranger switched between Lightbringer longbow, and then Whiteburn SS plus Frostburn dagger (switching to Souldrinker dagger at end as primary and Whiteburn as offhand). My Pally used a 2H, initially Lightbringer Greatsword, then Great Axe of Sharpness. curse by acting like four different magical items at once, with resurrection spells. Or do you prefer one of the others? Bear's Claw, Wardenblade, Frostburn, Whiteburn, or Morningstar of Power? A description of tropes appearing in Solasta Crown Of The Magister. This is intended to fill in options for weapons that were lacking in magic options. Great Axe of Sharpness, +2 to hit, +1d10+2 extra lightning damage Adds new magic items that can be crafted. Medusa Shortbow, +1 to hit, +1d8 poison damage Lightbringer (longbow or 2H sword), +1 to hit, +1d8 radiant damageĭragonblade (need the elusive primed longsword), +0 to hit, +2d6 fire (If it was +1 to hit and any damage type but fire, it'd be so much better.)īlack Viper (rapier), +1 to hit, 2d6+1 necrotic Stormbow, +1 to hit, +1d10 lightning damage Souldrinker Dagger, +1 to hit, +2d4 psychic damage At the end of the rest, the character learns the item’s properties, as well as how. Alternatively, a character can focus on one magic item during a short rest, while being in physical contact with the item. The identify spell is the fastest way to reveal an item’s properties. There is a Girdle and Belt of some type of Giant Strength, can't remember what the write up was.Punisher Axe, +1 to hit, +2d6 extra piercing damage (But you have to use your one Slavestone. Identifying magic items should be done according to the 5e rules. Stone of Goodluck = +1 to all saving throughs, +1 to ability checks Ring of Protection +1 = +1 to AC, +1 to all saving throws Room with all the items ready for your custom party to equip.Premade Optimized Party at level 1 with basic magic Items. Pirap of Proof Against Poison = Immunity to Poison It has no Effect on you if your intelligence score is 19 or higher. Headband of Intellect = Your intelligence Score is 19 while you wear this headband. It has no Effect on you if your strength score is 19 or higher.īelt of Dwarvenkind = +2 CON, See normally in dim light and in natural darkness in dim light, can speak read and write dwarvish, 50% change to grow beardīoots of Elvinkind = Advantage of DEX Stealth ability checksīracers of Archery = While wearing these bracers you have proficiency with short and longbows, and you gain a +2 damage to range attacks made with such weaponsīroach of Shielding = Immune to Magic Missile spell, Resistance to Force: damage is halved On a hit, the rapier inflicts Doomblade Cut (1d4 recurring necrotic damage, save to negate). Proficiency with martial weapons or rapiers is required to use it effectively. Most of the wondrous items are sold by Halman Summer in Caer Cyflen and the Ring of All Words can be bought from the Priestess of Pakri. Some of them are fairly common and easy to find, others very rare. They are basically all kinds of accessories - from rings to backpacks, form boots to amulets. The weapon cannot be bought or found, it can only be crafted. Wondrous Items are magical items that do not fall into any other specific category. Gauntlets of Ogre Power = Your strength Score is 19 while you wear these gauntlets. Doomblade Rapier is a craftable one-handed melee piercing weapon. Having an option to enable or disable features doesnt force anyone who dislikes the idea to use it. Let it be a houserule that can be set on game creation or perhaps tied to difficulty. Attack Bonus +1 and 1 d 8 radiant damage. At 1st level, for example, you could have 2 attuned magic items while at 9th level you could have 4. Detect Magic can be also used by some vendors, who will use it to detect magical items in the partys inventory for a fee. It is most commonly used to detect any potentially magical items the party has collected. The spell allows the caster to detect nearby magic objects or creatures. Lightbringer Shortsword = When completed becomes Lightbringer Greatsword (which ties in with needed components of primed greatsword). Detect Magic is a first level spell from the Divination school. They're likely made with the intention that you won't get them until level 10+. They are bound to feel OP when you're using them this early in the game. Remains 2 d 6 with the minor addition of Magical and Heavy tag added. These seem consistent with the high level magic weapons from the tabletop, see flame tongue greatsword and frost brand weapons. They are basically all kinds of accessories - from rings to backpacks, form boots to amulets. Completed the Winter Update, I was wondering if anyone can add to or fill in the the following (for posterity's sake):ĭoomblade Greatsword = No bonuses.
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